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Wiki Wiki Summary
Adverse effect An adverse effect is an undesired harmful effect resulting from a medication or other intervention, such as surgery. An adverse effect may be termed a "side effect", when judged to be secondary to a main or therapeutic effect.
Hostile witness A hostile witness, also known as an adverse witness or an unfavorable witness, is a witness at trial whose testimony on direct examination is either openly antagonistic or appears to be contrary to the legal position of the party who called the witness. This concept is used in the legal proceedings in the United States, and analogues of it exist in other legal systems in Western countries.
New product development In business and engineering, new product development (NPD) covers the complete process of bringing a new product to market, renewing an existing product or introducing a product in a new market. A central aspect of NPD is product design, along with various business considerations.
Product innovation Product innovation is the creation and subsequent introduction of a good or service that is either new, or an improved version of previous goods or services. This is broader than the normally accepted definition of innovation that includes the invention of new products which, in this context, are still considered innovative.
Renaissance Technologies Renaissance Technologies LLC, also known as RenTech or RenTec, is an American hedge fund based in East Setauket, New York, on Long Island, which specializes in systematic trading using quantitative models derived from mathematical and statistical analysis. Their signature Medallion fund is famed for the best record in investing history.
United Technologies United Technologies Corporation (UTC) was an American multinational conglomerate headquartered in Farmington, Connecticut. It researched, developed, and manufactured products in numerous areas, including aircraft engines, aerospace systems, HVAC, elevators and escalators, fire and security, building automation, and industrial products, among others.
Lumen Technologies Lumen Technologies, Inc. (formerly CenturyLink) is an American \ntelecommunications company headquartered in Monroe, Louisiana, that offers communications, network services, security, cloud solutions, voice, and managed services.
Revealed preference Revealed preference theory, pioneered by economist Paul Anthony Samuelson in 1938, is a method of analyzing choices made by individuals, mostly used for comparing the influence of policies on consumer behavior. Revealed preference models assume that the preferences of consumers can be revealed by their purchasing habits.
Chief revenue officer A chief revenue officer (CRO) is a corporate officer (executive) responsible for all revenue generation processes in an organization. In this role, a CRO is accountable for driving better integration and alignment between all revenue-related functions, including marketing, sales, customer support, pricing, and revenue management.
Popularity (album) Popularity is Jonezetta's debut album, released by Tooth & Nail Records on October 3, 2006.
National sport A national sport is considered to be an intrinsic part of the culture of a nation. Some sports are de facto (not established by law) national sports, as sumo is in Japan and Gaelic games are in Ireland and field hockey in Pakistan, while others are de jure (established by law) national sports, as taekwondo is in South Korea.?
Apple In mathematics and computer science, apply is a function that applies a function to arguments. It is central to programming languages derived from lambda calculus, such as LISP and Scheme, and also in functional languages.
Monotone preferences In economics, an agent's preferences are said to be weakly monotonic if, given a consumption bundle \n \n \n \n x\n \n \n {\displaystyle x}\n , the agent prefers all consumption bundles \n \n \n \n y\n \n \n {\displaystyle y}\n that have more of all goods. That is, \n \n \n \n y\n ≫\n x\n \n \n {\displaystyle y\gg x}\n implies \n \n \n \n y\n ≻\n x\n \n \n {\displaystyle y\succ x}\n .
Sport of athletics Athletics is a group of sporting events that involves competitive running, jumping, throwing, and walking. The most common types of athletics competitions are track and field, road running, cross country running, and racewalking.
Competitor Group Competitor Group, Inc. (CGI) is a privately held, for-profit, sports marketing and management company based in Mira Mesa, San Diego, California.
Round-robin tournament A round-robin tournament (or all-play-all tournament) is a competition in which each contestant meets every other participant, usually in turn. A round-robin contrasts with an elimination tournament, in which participants are eliminated after a certain number of losses.
Misophonia Misophonia is a disorder of decreased tolerance to specific sounds or their associated stimuli that has been characterized using different language and methodologies. Reactions to trigger sounds range from anger and annoyance to activating a fight-or-flight response.
Anthropogenic hazard Anthropogenic hazards are hazards caused by human action or inaction. They are contrasted with natural hazards.
Reproductive toxicity Reproductive toxicity refers to the potential risk from a given chemical, physical or biologic agent to adversely affect both male and female fertility as well as offspring development. Reproductive toxicants may adversely affect sexual function, ovarian failure, fertility as well as causing developmental toxicity in the offspring.
Propylene glycol Propylene glycol (IUPAC name: propane-1,2-diol) is a viscous, colorless liquid, which is nearly odorless but possesses a faintly sweet taste. Its chemical formula is CH3CH(OH)CH2OH. \nContaining two alcohol groups, it is classed as a diol.
Arrested Development Arrested Development is an American television sitcom created by Mitchell Hurwitz, which originally aired on Fox for three seasons from 2003 to 2006, followed by a two-season revival on Netflix from 2013 to 2019. The show follows the Bluths, a formerly wealthy dysfunctional family.
Proprietary software Proprietary software, also known as non-free software or closed-source software, is computer software for which the software's publisher or another person reserves some licensing rights to use, modify, share modifications, or share the software, restricting user freedom with the software they lease. It is the opposite of open-source or free software.
Cooperative strategy Cooperative Strategy refers to a planning strategy in which two or more firms work together in order to achieve a common objective. Several companies apply cooperative strategies to increase their profits through cooperation with other companies that stop being competitors.
United Steelworkers The United Steel, Paper and Forestry, Rubber, Manufacturing, Energy, Allied Industrial and Service Workers International Union, commonly known as the United Steelworkers (USW), is a general trade union with members across North America. Headquartered in Pittsburgh, the United Steelworkers represents workers in Canada, the Caribbean, and the United States.
Contract A contract is a legally enforceable agreement that creates, defines, and governs mutual rights and obligations among its parties. A contract typically involves the transfer of goods, services, money, or a promise to transfer any of those at a future date.
Unilateral gratuitous obligations Unilateral gratuitous obligations (also known as unilateral voluntary obligations or gratuitous promises) are obligations undertaken voluntarily, when a person promises in definite terms to do something to benefit or favour another, and may therefore be under a legal obligation to keep their promise.\nAn example would be a promise to donate a sum of money to a charity.
World Intellectual Property Organization The World Intellectual Property Organization (WIPO; French: Organisation mondiale de la propriété intellectuelle (OMPI)) is one of the 15 specialized agencies of the United Nations (UN). Pursuant to the 1967 Convention Establishing the World Intellectual Property Organization, WIPO was created to promote and protect intellectual property (IP) across the world by cooperating with countries as well as international organizations.
TRIPS Agreement The Agreement on Trade-Related Aspects of Intellectual Property Rights (TRIPS) is an international legal agreement between all the member nations of the World Trade Organization (WTO). It establishes minimum standards for the regulation by national governments of different forms of intellectual property (IP) as applied to nationals of other WTO member nations.
Intellectual property in China Intellectual property rights (IPRs) have been acknowledged and protected in China since the 1980s. China has acceded to the major international conventions on protection of rights to intellectual property.
Outline of intellectual property The following outline is provided as an overview of and topical guide to intellectual property:\nIntellectual property – intangible assets such as musical, literary, and artistic works; discoveries and inventions; and words, phrases, symbols, and designs. Common types of intellectual property rights include copyright, trademarks, patents, industrial design rights, trade dress, and in some jurisdictions trade secrets.
Semiconductor intellectual property core In electronic design, a semiconductor intellectual property core (SIP core), IP core, or IP block is a reusable unit of logic, cell, or integrated circuit layout design that is the intellectual property of one party. IP cores can be licensed to another party or owned and used by a single party.
Software license A software license is a legal instrument (usually by way of contract law, with or without printed material) governing the use or redistribution of software. Under United States copyright law, all software is copyright protected, in both source code and object code forms, unless that software was developed by the United States Government, in which case it cannot be copyrighted.
No Boundaries: A Benefit for the Kosovar Refugees No Boundaries: A Benefit For The Kosovar Refugees is a benefit album released on June 15, 1999 by Epic Records featuring a handful of various artists to help raise money for Kosovars sent by aeroplane to Australia during the Kosovo War. It was released in Australia on June 21, 1999 and that also has music from Australian band Jebediah and New Zealand singer Bic Runga.
Ark Encounter Ark Encounter is a Christian young Earth creationist theme park that opened in Williamstown, Kentucky in 2016. The centerpiece of the park is a large representation of Noah's Ark, based on the Genesis flood narrative contained in the Bible.
Proprietary church During the Middle Ages, a proprietary church (Latin ecclesia propria, German Eigenkirche) was a church, abbey or cloister built on private ground by a feudal lord, over which he retained proprietary interests, especially the right of what in English law is "advowson", that of nominating the ecclesiastic personnel.\n\n\n== History ==\nIn the later Roman Empire the church had been centrally organized: all monasteries and churches within a diocese, including their personnel and their properties, were under the jurisdiction of the local bishop.
PEG ratio The price-earnings ratio, also known as P/E ratio, P/E, or PER, is the ratio of a company's share (stock) price to the company's earnings per share. The ratio is used for valuing companies and to find out whether they are overvalued or undervalued.
Auckland Auckland (Māori: Tāmaki Makaurau) is a large metropolitan city in the North Island of New Zealand. The most populous urban area in the country and the fifth largest city in Oceania, Auckland has an urban population of about 1,463,000 (June 2021).
Risk Factors
PROGRESSIVE GAMING INTERNATIONAL CORP Item 1A Risk Factors You should consider carefully the following risk factors, together with all of the other information included in this Annual Report on Form 10-K Each of these risk factors could adversely affect our business, operating results and financial condition, as well as adversely affect the value of an investment in our common stock
Risks Relating to Our Business If we are unable to develop or introduce innovative products and technologies that gain market acceptance and satisfy consumer preferences, our current and future revenues will be adversely affected
Our current and future performance is dependent upon the continued popularity of our existing products and technologies and our ability to develop and introduce new products and technologies that gain market acceptance and satisfy consumer preferences
The popularity of any of our gaming products and technologies may decline over time as consumer preferences change or as new, competing products or new technologies are introduced by our competitors
If we are unable to develop or market innovative products or technologies in the future, or if our current products or technologies become obsolete or otherwise noncompetitive, our ability to sustain current revenues from our existing customers or to generate additional revenues from existing or new customers would be adversely affected, which, in turn, could materially reduce our profitability and growth potential
In addition, the introduction of new and innovative products and technologies by our competitors that are successful in meeting consumer preferences also could materially reduce our competitiveness and adversely affect our revenues and our business
The development of new products and technologies requires a significant investment by us prior to any of the products or technologies becoming available for the market
New products, such as new games and refresher versions of our existing games, may not gain popularity with gaming patrons, or may not maintain any popularity achieved
In the event any new products or technologies fail to gain market acceptance or appeal to consumer preferences, we may be unable to recover the cost of developing these products or technologies
If we are unable to rapidly develop new technologies, our products and technologies may become obsolete or noncompetitive
The gaming sector is characterized by the rapid development of new technologies and continuous introduction of new products
In - 15 - _________________________________________________________________ [49]Table of Contents addition to requiring a strong pipeline of proprietary games, our success is dependent upon new product development and technological advancements, including the continued development of cashless technology, table player tracking technologies, central server-based products and technologies, progressive jackpot systems and integrated management systems
The markets in which we compete are subject to frequent technological changes, and one or more of our competitors may develop alternative technologies or products for bonusing, progressive jackpots, slot accounting, cashless technology, player tracking or game promotions, or a superior game platform which may not be made available to us
While we expend a significant amount of resources on research and development and product enhancement, we may not be able to continue to improve and market our existing products or technologies or develop and market new products at a rapid enough pace
Further technological developments may cause our products or technologies to become obsolete or noncompetitive
If our current or proposed products or technologies do not receive regulatory approval, our revenue and business prospects will be adversely affected
Our products and technologies are in various stages of development
Our development efforts are dependent on factors such as obtaining requisite governmental approvals
Each of these products and technologies requires separate regulatory approval in each market in which we do business, and this regulatory approval may either not be granted at all or not be granted in a timely manner, for reasons primarily outside of our control
In addition, we cannot predict with any accuracy which jurisdictions or markets, if any, will accept and which authorities will approve the operation of our gaming products and technologies, or the timing of any such approvals
A lack of regulatory approval for our new games or other products and technologies, or refresher versions of our existing games or other products and technologies, or delays in obtaining necessary regulatory approvals, will adversely affect our revenues and business prospects
For example, RFID (radio frequency identification), CJS (Casino Jackpot Station) and central server-based gaming represent three of our key strategic initiatives over the next several years
While we are moving forward with the regulators in various jurisdictions to obtain required approvals, we are at various stages in the approval and development process for each initiative
We cannot assure you that we will receive the necessary approvals in all of the jurisdictions we have sought approval nor can we assure you that there will not be any production delays in developing and distributing these products and technologies
Any delay in production or in the regulatory process, or a denial of regulatory approval altogether, for any one of these initiatives will adversely impact our revenues and business
If our products or technologies currently in development do not achieve commercial success, our revenue and business prospects will be adversely affected
While we are pursuing and will continue to pursue product and technological development opportunities, there can be no assurance that such products or technologies will come to fruition or become successful
Furthermore, while a number of those products and technologies are being tested, we cannot provide any definite date by which they will be commercially viable and available, if at all
We may experience operational problems with such products after commercial introduction that could delay or prevent us from generating revenue or operating profits
Future operational problems could increase our costs, delay our plans or adversely affect our reputation or our sales of other products which, in turn, could materially adversely affect our success
We cannot predict which of the many possible future products or technologies currently in development will meet evolving industry standards and consumer demands
We cannot assure you that we will be able to adapt to technological changes or offer products on a timely basis or establish or maintain a competitive position
We may not be successful in forming or maintaining strategic alliances with other companies, which could negatively affect our product offerings and sales
Our business is becoming increasingly dependent on forming or maintaining strategic alliances with other companies, and we may not be able to form or maintain alliances that are important to ensure that our products and technologies are compatible with third-party products and technologies, to enable us to license our products and technologies to potential new customers and into potential new markets, and to enable us to continue to enter into new agreements with our existing customers
There can be no assurance that we will identify the best alliances for our business or that we will be able to maintain existing relationships with other companies or enter into new alliances with other companies on acceptable terms or at all
The failure to maintain or establish successful strategic alliances could have a material adverse effect on our business or financial results
If we cannot form and maintain significant strategic alliances with other companies as our target markets and technology evolve, the sales opportunities for our products and technologies could deteriorate
If any conflicts arise between us and any of our alliance partners, our reputation, revenues and cash position could be significantly harmed
Conflicts may arise between us and our alliance partners, such as conflicts concerning licensing and royalty fees, development or distribution obligations, the achievement of milestones or the ownership or protection of intellectual property developed by the alliance or otherwise
Any such disagreement between us and an alliance partner could result in one or more of the following, each of which could harm our reputation, result in a loss of revenues and a reduction in our cash position: - 16 - _________________________________________________________________ [50]Table of Contents unwillingness on the part of an alliance partner to pay us license fees or royalties we believe are due to us under the strategic alliance; • uncertainty regarding ownership of intellectual property rights arising from our strategic alliance activities, which could result in litigation, permit third parties to use certain of our intellectual property or prevent us from utilizing such intellectual property rights and from entering into additional strategic alliances; • unwillingness on the part of an alliance partner to keep us informed regarding the progress of its development and commercialization activities, or to permit public disclosure of the results of those activities; • slowing or cessation of an alliance partner’s development or commercialization efforts with respect to our products or technologies; • delays in the introduction or commercialization of products or technologies; or • termination or non-renewal of the strategic alliance
In addition, certain of our current or future alliance partners may have the right to terminate the strategic alliance on short notice
Accordingly, in the event of any conflict between the parties, our alliance partners may elect to terminate the agreement or alliance prior to completion of its original term
If a strategic alliance is terminated prematurely, we would not realize the anticipated benefits of the strategic alliance, our reputation in the industry and in the investment community may be harmed and our stock price may decline
In addition, in certain of our current or future strategic alliances, we may agree not to develop products independently, or with any third party, directly competitive with the subject matter of our strategic alliances
Our strategic alliances may have the effect of limiting the areas of research, development and/or commercialization that we may pursue, either alone or with others
Under certain circumstances, however, our alliance partners, may research, develop, or commercialize, either alone or with others, products in related fields that are competitive with the products or potential products that are the subject of these strategic alliances
For example, as part of our joint development arrangement with IGT and Shuffle Master, we agreed not to manufacture or sell our intelligent shoe products for a three-year period
If our remaining license agreements with Hasbro, Inc
and other content providers are terminated or are not renewed, or if we breach our obligations under any license agreement, our revenues could be reduced
Revenues from our table and slot games segment are derived primarily from the popularity of our branded slot games, including licensed brands such as Clue^®, Ripley’s Believe It or Not!
^® and Trivial Pursuit
We developed these slot games under multi-year license agreements, which contain options to renew, with Hasbro and Ripley Entertainment and have developed other slot games under agreements with other branded content providers
We are also in the process of developing additional games under similar agreements with separate licensors for additional branded content, including an agreement with Paws, Inc
Any termination or failure to renew a license agreement with our branded content providers could have a material, adverse effect on our revenues and operations
For example, Hasbro declined to renew the Yahtzee and Battleship brands with us as of December 15, 2004
While we believe that we will be able to replace this content with other popular branded slot games, our failure to do so could materially affect our future revenues
In addition, we are engaged in litigation with Hasbro related to a claim for past due royalties on slot game titles that we licensed from Hasbro, and we cannot assure you that this litigation will be resolved or that Hasbro will renew other license agreements with us for other Hasbro brands
For example, in the second quarter of 2006 our Clue^® and Trivial Pursuit^® license arrangements with Hasbro will expire unless they are renewed with the consent of both parties
Each license agreement contains provisions that obligate us to perform in a certain manner
If we breach these obligations, the licensor may terminate the license agreement following a specified period that varies from immediate termination to thirty days, depending upon the agreement and the type of breach
In addition, any breach of our obligations may adversely affect our relationship with the licensor, as well as deter the licensor and other third parties from licensing additional brands to us
Our ability to renew our license agreements with Hasbro, Paws or Ripley Entertainment for an additional term is conditioned upon our having paid minimum royalties to the licensor during the applicable initial term
If we do not generate sufficient revenues to pay the minimum royalties or otherwise are unable to renew any of our license agreements with the licensor, our future revenues may be materially reduced
Our failure to protect, maintain and enforce our existing intellectual property or secure, maintain and enforce such rights for new proprietary technology could adversely affect our future growth and success
- 17 - _________________________________________________________________ [51]Table of Contents Our ability to successfully protect our intellectual property is essential to our success
We protect our intellectual property through a combination of patent, trademark, copyright and trade secret laws, as well as licensing agreements and third-party nondisclosure and assignment agreements
Certain of our existing and proposed products are covered by patents issued in the United States, which may differ from patent protection in foreign jurisdictions, where our intellectual property may not receive the same degree of protection as it would in the United States
In addition, in many countries intellectual property rights are conditioned upon obtaining registrations for trademarks, patents and other rights, and we have not obtained such registrations in all relevant jurisdictions
Failure to effectively protect our intellectual property could significantly impair our competitive advantage and adversely affect our revenues and the value of our common stock
Our future success is also dependent upon our ability to secure our rights in any new proprietary technology that we develop
We file trademark, copyright and patent applications to protect intellectual property rights for many of our trademarks, proprietary games, gaming products and improvements to these products
For example, we applied for patents for our knowledge-based bonus features and other game enhancements which have been utilized in our Think Big^® game series, which includes our Ripley’s Believe It or Not!
^®, Clue^® and Trivial Pursuit^® games
The US Patent and Trademark Office has not acted upon all of these applications and may determine not to issue patents on some or all of our pending patent applications
Our failure to obtain federal protection for our patents and trademarks could cause us to become subject to additional competition and could have a material adverse effect on our future revenues and operations
In addition, any of the patents that we own, acquire or license may be determined to be invalid or otherwise unenforceable and would, in such case, not provide any protection with respect to the associated intellectual property rights
If we are unable to effectively promote our trademarks, our revenues and results of operations may be materially adversely affected
We intend to promote the trademarks that we own and license from third parties to differentiate ourselves from our competitors and to build goodwill with our customers
These promotion efforts will require certain expenditures on our part
However, our efforts may be unsuccessful and these trademarks may not result in the competitive advantage that we anticipate
In such event, our revenues and results of operations may be materially adversely affected by the costs and expenses related to the promotion of such trademarks
Our competitors may develop non-infringing products or technologies that adversely affect our future growth and revenues
It is possible that our competitors will produce proprietary games or gaming products similar to ours without infringing on our intellectual property rights
We also rely on unpatented proprietary technologies
It is possible that others will independently develop the same or similar technologies or otherwise obtain access to the unpatented technologies upon which we rely for future growth and revenues
In addition, to protect our trade secrets and other proprietary information, we generally require employees, consultants, advisors and strategic partners to enter into confidentiality agreements or agreements containing confidentiality provisions
We cannot assure you that these agreements will provide meaningful protection for our trade secrets, know-how or other proprietary information in the event of any unauthorized use, misappropriation or disclosure of such trade secrets, know-how or other proprietary information
Failure to meaningfully protect our trade secrets, know-how or other proprietary information could adversely affect our future growth and revenues
We may incur significant litigation expenses protecting our intellectual property or defending our use of intellectual property, which may have a material adverse effect on our cash flow
Significant litigation regarding intellectual property exists in our industry
Competitors and other third parties may infringe on our intellectual property rights
Alternatively, competitors may allege that we have infringed on their intellectual property rights
For example, Interactive Systems Worldwide, Inc
sued us for patent infringement on December 14, 2005
Any claims, even those made by third parties which are without merit, could: • be expensive and time consuming to defend resulting in the diversion of management’s attention and resources; • cause one or more of our patents to be ruled or rendered unenforceable or invalid, or require us to cease making, licensing or using products or systems that incorporate the challenged intellectual property; or • require us to spend significant time and money to redesign, reengineer or rebrand our products or systems if feasible